50 Random Neopets Trading Cards, listed as used since they are not in original package. Cards are in very good condition, however, some show slight corner/edge wear. Most have no wrinkles or folds. No holofoils. Each set may include different expansions, and it is possible to get a few duplicates. Neopets Trading Card Game Battle for Meridell Kass Theme Deck by Legends, L.p.
Difficulty
Medium
Medium
5.88 Points =
1 NP
1 NP
Madam Salt and Baron Goldnose have competing claims to the profitable ore nodes that lie deep inside the Grand Neovian Mine. While Salt prefers to get her paws dirty with the day-to-day business, Goldnose likes to keep his eyes on the bottom line: his money. Their once-friendly rivalry has exploded and now, no minecart is safe from the dynamite. Support your favourite and strap on a helmet, because this mine's going to blow!
Tags:
- Word PyramidSpell words in order to escape the ancient tomb.
- Potato CounterHave fun counting potatoes on this Meridell farm!
- PetpetCannonballUse Petpets to do some cannon-training.
- Cloud Racers IPit your wits against a variety of faerie opponents.
- Snow Wars IIUse your catapults to fight off the Snow Beasts and Lupes!
- Techo SaysFollow and try to repeat the cheeky Techos pattern.
- Edna's ShadowHelp Edna and her shadow gather items for her cauldron.
- Cloud RacersShow those faerie racers who's the greatest of them all!
- Buzzer GameGuide the metal hoop along the wire for as long as you can.
- Warf RescueHelp the Warf Rescue Team save the Kadoaties.
- Typing TerrorDefeat the rampaging clockwork Grundos!
- Petpet PlungeSend Pompadour's Petpets on a perilous plunge for treasure!
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Opening any of the Bottled Faeries will give you blessings, which you can trade in for various abilities. The abilities that are available to your Neopet depend on which level your pet is at, and as your pet reaches a new tier, they can select one of three abilities from that tier. To trade in your blessings for abilities, visit Aethia at the Battledome.
Once you have selected an ability at a level, you can change it later and you will only be changed half of the normal price to do so.
For a listing of the abilities from the Old Battledome, check out our archival guide.
All | Level 1 | Level 5 | Level 10 | Level 25 | Level 50 | Level 100 | Level 200 | Level 300 | Level 400 | Level 500
Level 1
Controlling the weather takes some time, but the extra water damage could be worth it. 'More than a mist, at least.' |
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Attack your opponent with earth damage... this kind of thing does tend to linger. 'Whew... someone needs a mint.' |
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Hit your opponent with a blast of light damage. Aethia's Ability Academy is not responsible for any resulting electrical charge. 'IT'S STICKING TO ME! GET IT OFF!' |
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Level 5
Heal yourself for a few hit points. Every little bit helps, wouldn't you say? 'Side effects may include mummyism.' |
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With a little focus, your healing can last a bit longer. 'Patience heals many wounds.' |
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Use this ability to slip into the shadows and protect yourself. 'There are many things afraid of the dark.' |
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Level 10
You wield your weapons with a bit more force while perturbed. 'You're only like this when you stub your toe.' |
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Your lethargy seems contagious and your opponent's enthusiasm drains. 'Whatever.' |
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The power of positive thinking grants you a bonus to healing. 'I WILL become a real faerie! I WILL!' |
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Level 25
Frozen water can be quite devastating in battle. 'The compass in the stock can't help you now.' |
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Summon your dark minions to attack your opponent... eventually. 'How many of them ARE there?' |
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Inflict fire damage upon your opponent. It takes a while to put it out. 'Make sure to get it even on both sides.' |
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Level 50
Blind your opponent with this lens flare and they won't be able to see their weapons. 'MY EYES! THE GOGGLES DO NOTHING!' |
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Silence your opponent. It's hard to cast spells when you can't speak. 'A favourite spell of the Library Faerie.' |
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Use these to let your opponent know it's nap time. 'Throw pillows, not throw pillows.' |
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Level 100
Hide from your opponent safely underground. 'Bring your own air supply.' |
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Increase your resistance to light, water, and air. 'Light as a feather!' |
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Increase your resistance to dark, fire, and earth. 'Conceal yourself from the darkest of enemies.' |
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Level 200
Create a very thick, icy prison around your opponent... as long as it doesn't miss, that is. 'Or use it for an epic game of freeze tag.' |
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Send your opponents to the eye of the storm and see how long it takes them to get out. 'A whopper, to speak in the vernacular of the peasantry.' |
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Channel your malevolent rage into increased damage and incapacitate your opponent at the same time. A favourite combo of warlocks everywhere. 'Never upset someone who can turn you into a Mortog.' |
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Level 300
Steal your opponent's life force and add it to your own. 'This ability does NOT make you sparkle.' |
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Cleanse with the power of fire! 'It doesn't burn nearly as much as you'd expect.' |
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Increase your healing power for a short period of time. 'Like a trip to the spa but without all the face mud.' |
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Level 400
50 Neopets Codes
A rush of adrenaline makes you stronger and more agile. This is pretty useful if you like damaging your opponent. 'Wooooooohooooooooo!' |
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The fire within you can't be extinguished and you use it freely against your opponent over the course of battle. 'Cry havoc, and let slip the Gelerts of war!' |
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Politely decline your opponents generous gifts. They can keep 'em. 'You get what you give.' |
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Level 500
The earthy stench of the Esophagor, which can distract your opponents quite easily, is at your disposal. Disposal being the key word here. 'There are no nose plugs in Neopia strong enough.' |
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50 Neopets Games
The dark power of a Meepit invasion is yours to control. It doesn't bode well for your opponents, or their damage output. 'RUN!' |
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The fiery Monoceraptor is at your command and can be used to distract your opponent. Just remember to stay out of the way. 'That is not dead which can eternal lie, and with strange aeons even death may die.' |
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